Here is an article about "Adaptive Audio", which exists in some of video games that the music(track) changes depending on actions in the game.
- All the music is streamed, but we were able to still make it somewhat interactive.
- Haunted House Level - Organ music fades in/out depending on how close you are to the organ - it was written to go with the existing music bed regardless of when in the music you happen to go near the organ.
- Maze of illusion - music changes when playfield changes.
- Carnival of the lost - music changes as you pass through various sections of the playfield.
http://www.iasig.org/pubs/features/adaptaudio/adaptiveaudio.shtml
the introduction is long, so you can skip to examples.
and don't forget to read the paragraph about NFS3 (which i think it should contain more details!)

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